Microsoft confirms that Neural Rendering will soon be integrated into DirectX

Microsoft confirms that Neural Rendering will soon be integrated into DirectX

In light of the introduction of Nvidia’s RTX 50 series graphics cards, Microsoft has confirmed its plans to incorporate Neural Rendering capabilities into its DirectX API. Neural Rendering encompasses a wide array of innovative techniques that utilize Artificial Intelligence and Machine Learning (AI and ML) to modify conventional graphics pipelines. These advancements will pave the way for a transformation in 3D graphics. 

rtx neural shaders

Microsoft’s journey toward Neural Rendering in DirectX begins with the introduction of Cooperative Vectors. This enhancement will unleash the potential of "neural shading" on Nvidia RTX 50 series GPUs. These GPUs are the inaugural models from Nvidia to integrate Tensor Cores equipped for Neural Shading capabilities. 

Cooperative Vectors will boost real-time AI processes for rendering. They facilitate the multiplication of matrices with vectors of varying sizes, therefore optimizing matrix-vector operations. Additionally, Cooperative Vectors enable AI functions to be executed at different phases of shader pipelines, allowing compact neural networks to function within pixel shaders without monopolizing the entire GPU. This permits the application of neural graphics strategies without causing delays in the graphics pipeline every time an AI/ML task is performed. 

 

In essence, Microsoft is revamping DirectX to incorporate AI directly into the graphics pipeline, rather than treating it as an isolated element requiring separate consideration. This opens up new possibilities for developers to implement AI to enhance different facets of game rendering. 

It is important to note that, at present, only Nvidia’s RTX 50 series GPUs support Neural Shaders. However, Microsoft is collaborating with AMD, Intel, Nvidia, and Qualcomm to develop cross-vendor compatibility for these new features. Microsoft aims to ensure these enhancements become an integral part of DirectX.

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